Clean-room implementation of Half-Life 2 on the Quake 1 engine
- bni - 18794 sekunder sedanIf you want to play Half-Life today I highly recommend Xash3D FWGS (yes its a super awkward name)
https://github.com/FWGS/xash3d-fwgs
Easy to use Mac build here: https://www.macsourceports.com/game/halflife
- sho_hn - 29640 sekunder sedanSuper interesting! I'm curious what the purpose is, though?
Edit to answer myself: Looks like this is more of an offshoot of the FreeHL projects by the same author, which rewrite GoldSrc game logic to QuakeC to get those games to run on open source engine stacks, where the utility is more obvious. I guess it was just fun to see how hard it'd be to get HL2 content running.
A bit similar to the OpenMW project working on Oblivion and Skyrim content loading on the side, though perhaps that's a more obvious future vector for that project.
- sdwr - 20600 sekunder sedanWhat does clean room mean in this context? They built it from the assets with the game as a reference , but didn't look at the engine source code?
- arifmeticus - 29679 sekunder sedanNot related to the engine, but it reminded me of a demake of Half-Life 2 in Quake https://www.youtube.com/watch?v=FhuXHGb_4vU
- squarefoot - 10462 sekunder sedanInteresting, I loved both HL1 and 2. Some games never die, brought to mind the Black Mesa remake of HL1 with the HL2 engine that gave it new life. https://www.youtube.com/watch?v=sKutLsub-80
- fp64 - 38009 sekunder sedan>The game is not playable from start to finish. You can play deathmatch and other odd modes.
- shellwizard - 39800 sekunder sedanImpressive, given how old Q1 engine is. It brings back memories of Paranoid Doom mod: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/par...
- lloeki - 35694 sekunder sedanInteresing, there's more here including HL1 (a.k.a "valve")
Funnily enough the looks of this HL2 through this engine makes it flow more with HL1 than I could expect; an interesting reverse Half Life: Source / Black Mesa / demake of sorts.
- unixhero - 22894 sekunder sedanIs this the way we can have HL3 also?
- user____name - 39704 sekunder sedanFTE barely qualifies as a pure Quake engine at this point though, it does tons of stuff.
- hiprob - 35031 sekunder sedanHalf-Life 2 looks incredible in Quake 1, what gives?
- CodeCompost - 39344 sekunder sedanSSL_ERROR_BAD_CERT_DOMAIN
Seems to be using a dnsft.cloud.zyxel.com certificate. Is this a home router?
- tsunamifury - 29522 sekunder sedanDe-makes are interesting because they continuously seem to show what may have been possible long ago in ancient engines if teams pushed them even further.
Then again maybe that level of detail even in idtech1 would have required more computing than was available for many years.
- huflungdung - 2936 sekunder sedan[dead]
- lucastytthhh - 36146 sekunder sedan[flagged]
- anthk - 30823 sekunder sedanWould it work under vanilla quake 1? Ah, no. I can't check it out.
Good job keeping me away with Anubis, btw.
Nördnytt! 🤓