Claude Design
- ljm - 35658 sekunder sedanI reckon something like this has only been possible to develop because of how homogenous the internet has become in terms of design ever since the glass effect and drop-shadows took over in Web 2.0 and Twitter Bootstrap entered the scene.
You'll get a competent UI with little effort but nothing truly unique or mind-blowing.
Impressive technology, but that old skool artisanal weirdness of yore only becomes more valuable and nostalgic.
- Growtika - 30370 sekunder sedanFor my agency this won't replace Figma or designers. It's just a really useful tool to express yourself and communicate intent.
Before these tools, when a client wanted a specific section built, we'd spend hours hunting references across the web. The output always ended up feeling like a mesh of 2-3 sites, never fully unique. Then we'd burn more time explaining the intent to the client's designers and devs, usually with multiple rounds because words don't convey layout well.
Now we throw a quick mockup together in Claude or Lovable and send it. The designer gets the idea in 30 seconds instead of a 45-minute call, then pushes it further with their own taste and the client's branding.
It's not replacing designers. Most clients don't know what they want until they see it. These tools collapse that feedback loop from weeks to minutes, so the designer actually spends their time on the parts that need human taste, not on decoding a vague brief.
- GenerWork - 34520 sekunder sedanIf you look at Figmas stock price, it started falling right at 11 AM as this news was released.
Anyways, this is 100% a shot at Figma, but also catching Lovable in the crossfire. If anybody from Anthropic is reading this, if you keep developing this with features in Figma and other design tools, you'll have a major hit on your hands.
- pilgrim0 - 26665 sekunder sedanOn Notes on the Synthesis of Form, Alexander defines design as the rationalization of the forces that define a problem. You’ll won’t find a better definition. But people tend to think design is the synthesis and its results. This misunderstanding of the role of design and the designer is responsible for all the unfit designs we encounter on a daily basis. Anyone equipped with a synthesis tool and feeling empowered to quickly and cheaply generate forms will almost inevitably become blind to the very nature of the underlying problems they set to solve. They’ll be fitting the problem to the available forms. They’ll skip the understanding, the conversations, the conflicts and disagreements, and happily and wrongly assume a design problem can be solved hermetically, in isolation. They’ll think quality is a factor of aesthetics, when in truth, aesthetics is an effect; nevertheless these effects is all they’ll have control over, as it’s all the tool can do. The tool will hinder their ability to be rational; to see the inner structures; to find the hidden but essential semantics; to create the ontologies that’ll support not only the immediate synthesis, but that will sustain the evolution of the design over its lifetime. They’ll be denied the enlightenment that comes with gradual, slow construction; the only place and moment where innovative ideas reveal themselves. They’ll be impoverished and confuse output with agency. I feel sorry for anyone that will think using tools equals doing design, because of the truly marvelous human experiences that they’ll miss, and that could never be replaced by the shallow pride of empty achievement.
- ossa-ma - 35354 sekunder sedanThe more I think about it the more this isn't good for design [EDIT], for a few reasons:
- The best design is original, groundbreaking and often counterintuitive. An AI model is incapable of that, it's uninspired, it will absolutely converge to the norm and homogeneity (you see it everywhere now, just scroll on ShowHN and take a look at the UIs) and produce the safest design that appeals to its understanding of the ideal user.
- Good designers will reject this, they prefer to be hands-on and draw from multiple sources of inspiration which is what Figma boards and Canva is good for, also mainly for cross-collaboration. If you've seen how quickly a great design engineer can prototype you'll know that "speed" they advertise in this video is not worth the tradeoff.
- Creatives typically have a very very very high aversion to AI.
- Non-designers will not see a purpose for this tool, basic design can already be done through Claude Code and Claude.ai, I fail to see what this could offer unless they leverage a model that is more creative and unique by default (you can not prompt/context/harness engineer creativity believe me I've tried).
- Design is a lot more than just UI. Tools like this ignore so many other important aspects like: motion, typography, images, weight, whitespace, sound, feel.
- martinald - 33604 sekunder sedanInteresting! I wrote this approach up (more or less - extract design system -> make templates -> export) some time ago and I've found it unbelievably powerful: https://martinalderson.com/posts/how-to-make-great-looking-c....
I use it all day every day with Claude Code. I sometimes wonder past code if this has had the biggest impact on my day to day productivity, either having to make do with semi-bad looking reports or have a designer design them (which is slow).
Sort of feel sorry for Figma in a way though, given all the "partnerships" (highlighting their MCPs) and case studies they've done with Anthropic and then they release this. I note there isn't a testimonial from them this time.
I'm surprised how poorly Figma have used "AI" in general - given they were the "gold standard" in taking emerging technologies (WASM etc) and making an incredible product. The Figma Make thing was incredibly underwhelming, I managed to extract the system prompt out and it's basically just Gemini 3 Pro with a design prompt. Perhaps the original team has left?
They are extremely exposed imo. While all the UI/UX designers will continue using it for the forseeable, I strongly suspect a lot of their (A/M)RR was coming from extra seats for PMs, developers, etc to view and export and do commenting on the files - not core designer usage. I think a lot of this just won't happen on Figma as much.
- tristanb - 14624 sekunder sedanMy feedback for whatever it's worth as a 25yr design veteran.
* Massive token usage, some small tasks burned through $50 of credits and did not offer $50 of value.
* Terrible at logo work. Comically bad. This is something that is "hard" so it could add great value if it could deliver.
* Repeatedly forgot prior feedback - when iterating it would re-implement prior iterations after being told why we didn't want that result which made for a very frustrating UX.
* Prone to adding visual clutter - kept adding extra elements that look "pretty" but add no value to the user.
* Seems better at "pretty" vs user focused / UX.
* Did not do a good job at using my existing design / UI library
* REALLY wanted to start from scratch. Could not be coaxed into designing part of an application, it wanted to redesign the whole thing.
- taylorlapeyre - 30501 sekunder sedanIt really feels like Anthropic's product area is extremely overextended at this point. If they want to extend themselves horizontally in an unlimited fashion, they will need unlimited focus, and agents can't supply that. Things will fall through the cracks. Why should I believe that Anthropic will care about this product in 2, 3 years? Whereas I firmly believe that Figma will care greatly about its product in that time
- SpyCoder77 - 25717 sekunder sedanThis explains why Mike Krieger left the board of Figma (https://techcrunch.com/2026/04/16/anthropic-cpo-leaves-figma...)
- weinzierl - 30050 sekunder sedan"create polished visual work like designs, prototypes, slides, one-pagers, and more."
I use Opus to generate Typst for that and I'm already pretty happy with that approach. It gives me a degree of control I do not have with other methods, because
1. Typst is really powerful
2. Opus is really good at surgically modifying Typst
I basically never look at the Typst code for this. Telling Opus visually what I want changed is usually good enough.
- roelb - 21714 sekunder sedanLet's not fool ourselves: their goal isn't to build a design tool, it's another training tool for a field where training data is hard to collect. We collectively reinforce predictions to sharpen the models. The pattern is clear across all their products. This is training for future one-shot generative UIs. UIs are already generative; this will scale that up to a world where applications are mostly UI-less.
- ej88 - 35984 sekunder sedanThis is cool!
Seems like Claude is actually building almost like a layered Figma wireframe that you can do fine grained adjustments afterwards (e.g. adjust font size).
Interesting that Canva provided a quote of support. I'm not familiar with the differentiation, but it seems like this will directly siphon customers from Canva, right?
- florakel - 19263 sekunder sedanFor me it was the missing piece when working with Claude Code. I am a PM by formation so neither do I know how to design nor do I know how to code but I am pretty good at describing what I want and why. I just played with Claude Design for a while and it made it really easy to explore different solutions, reorganize the interface, adjust little detail with the "comment" function, move buttons around, etc. Then export to Claude code including the design system, and I spend way less time writing a spec and can focus more on corner cases and the ugly details. 2 years ago I still had to hire a freelance designer and a developer for small projects, now for the fraction of the cost I am totally independent and can iterate as much as I want. We always mention that "the design is not unique" or "the software architecture is not clean and the code to verbose" - I get it I managed Series C startup product teams before I got sick of the VC shit show. Now I am working mostly with lifestyle businesses and SMBs that have the ambition to be profitable - and average is good enough for them. They gain access to custom designed software for specific use cases which was completely out of reach for them 3 years ago. Custom solutions meant working with mediocre, overpriced agencies creating "solutions" with Wordpress. Anything I can do with the Claude stack is on higher level at a fraction of the cost. And as long as it works and looks good those business don't give a ** about unique design and scalable software engineering.
- stephencoyner - 10040 sekunder sedanThe labs team absolutely cooked with this. As a designer who's been using Claude Code a lot to make better prototypes, I still go back to mockups for comparing many iterations, collecting precise feedback with comments, and documenting decisions for decks or sharing with other departments like product marketing. This seems to solve for all of these use cases (or at least start to).
It's also just a beautiful product. The interaction model, styling and integrations via exporting is all super thoughtful
- mbesto - 17843 sekunder sedanWhy on earth is Canva parternering here? This is literally eating their world.
- psadri - 34462 sekunder sedanWhat’s interesting here is that with AI, all our interfaces should evolve away from previous generation rigid forms / buttons / tables etc. towards something more fluid / dynamic / “natural”. Yet all the AI coding is geared towards producing more of the former.
- sbszllr - 35710 sekunder sedanIt's interesting how OpenAI and Anthropic effectively mass dumped a bunch of similar features in the last two days.
I wonder what other features they're cooking right now.
- hudo - 35164 sekunder sedan404 Page not found when clicking on their link https://claude.ai/design at the end of the article! Vibe coding to prod, gone wrong?
- jayd16 - 34168 sekunder sedanSo how much of this is fully generated vs AI running through all the knobs on template widgets?
Is that globe made from whole cloth or is there a bespoke "telecom globe" widget that it dropped in? Could I ask for mock up of molecules with the same fidelity of knobs, down to nucleus size and such?
- davebren - 13279 sekunder sedanRemember, every product they release expands the scope of their non-compete clause, and they like their lawsuits.
- namanyayg - 35674 sekunder sedanThe Anthropic team looks to be eating all the usecases and application layer. I personally know of many figma + AI startups that are going to feel shaken up with this launch.
Anthropic has distribution on their side, their engineers are excellent (I have ran with them across the ggb in the past and they work 12 hours plus a day regularly.)
I think what actually might be slowing them down is the public releases and pr lol, not ideas or execution
- d_silin - 3712 sekunder sedanI tried and not impressed. Even latest and greatest LLMs still have very poor understanding of geometry and numbers.
- lmeyerov - 34549 sekunder sedanWhen Anthropic's CPO left Figma's board this week, that was my first question . Oof.
- einrealist - 10726 sekunder sedanGood for crunching out some prototypes, ideas and getting inspirations I guess. Two prompts - the initial one and one refinement - took about ten minutes and used up 90% of the token budget. I wonder what the real costs are. After the IPO, they will no longer be able to subsidize token costs. The question will then be whether it's still cheap enough just for prototypes, ideas and inspiration.
- andy_ppp - 14014 sekunder sedanI think it’s clear that Anthropic are leading the industry right now and I believe it’s because they are better at using their own tools to develop software than anyone else. I suspect that trend will accelerate.
- preston-kwei - 8079 sekunder sedanI think UI quality is going to stop being as important when anybody can just generate an "average" UI that is good enough in minutes.
Ultimately, this really just shifts the focus towards product design and ideation rather than UI design.
- _the_inflator - 30323 sekunder sedanLovable was a TailwindCSS recombinator, that’s it.
Lately it is more and more ShadCN as well.
TailwindCSS is a masterpiece but ironically doesn’t really get its fare share while “Build on top of TW” frameworks make money.
TailwindCSS is the final evolution after all other frameworks always had its benefits but also massive limitations.
BEM anyone?
TW is really elegant a new paradigm in its purest sense and brilliantly executed. No wholes could be poked in it for years and the extensibility shows, how brilliant it is.
Bootstrap will always be held dearly but it was about browser quirks etc first. Important milestone but stands no chance against TW.
- reluctant_dev - 32194 sekunder sedanMaybe I am using it wrong but it feels much closer to Lovable than Figma. I was expecting this to feel like the two products combined. Certainly better than Lovable though, but a little disappointing.
- eagerpace - 4710 sekunder sedanVery mid. If you have any experience building your own UI kit, this will just slow you down.
- jmkni - 35573 sekunder sedanUnfortunate that linking code from your computer doesn't work with Firefox
Very interesting though
- bobkb - 21656 sekunder sedanThe design process was completely dictated by Figma. After the demise of Adobe XD, Invison etc they were the only option. Happy to see alternatives entering to save us from the curse of Figma !
- m_w_ - 34433 sekunder sedanReally interesting response to Google's Stitch - and seemingly a better alternative given some of the features shown in the video. If everything actually works at least close to how it's advertised, this'll be useful. I'm sure it's no Dieter Rams, but it wouldn't be a surprise if it's already better than many devs at design work.
- necatiozmen - 22154 sekunder sedanhttps://getdesign.md/ provides more accurate design system extraction than Claude design. Could be use vice-versa
- ttul - 27088 sekunder sedanI threw my sales deck at it and asked it to implement our brand guidelines (attaching that as a PDF). It did a great job and then began giving me internal server errors... I'm going to assume this part of their model farm is totally overwhelmed.
- atonse - 35605 sekunder sedanI've been spending the last two days building a large number of mockups for a new product. Literally the last two days.
I'm wondering how i can CONTINUE that in this design thing, can i import something? Because they show it the other way... you can start and edit, and then export to claude code.
Until then, I guess it's back to just using CC
- sourcecodeplz - 7873 sekunder sedanWonder how Canva were roped into this, Claude Design will just replace them from what I read?
- ben8bit - 28451 sekunder sedanUnless you want something that looks like it's designed by Anthropic, this is still pretty shit. Amazingly "AI" hasn't replaced the very first target on their radar - design.
- maerF0x0 - 31844 sekunder sedan> voice, video, shaders, 3D and built-in AI.
As someone who's thinking about side project-ing a game, this caught my eye.
I am curious to explore what Claude can yolo in terms of a retro style indie game... One who's audience might only be me.
- artisin - 26061 sekunder sedanHaving generated ~250k web design images the past few months, I've concluded generative models, circa 2026, still suck at it. Presumably because the difference between an 'OK' design and a 'Great' one is pretty darn small and far too nuanced. That said, Imagen easily takes the cake for workable design creativity, but even then, it takes 1000ish gens to get something decent, maybe 200 if you aren't too picky.
- firefoxd - 34899 sekunder sedanI've been using stich from Gemini, and just plain zAi for helping redesign my website. You can use the generated code to copy and paste the design to fit your own templates, but that's a pain. Unless you are ok with using tailwind and the dozen or so classes on every element and don't want to edit anything.
What I found valuable is the design.md that was produced. It's a guide for building each component. So using these tools becomes akin to PSD to html we used do. At least that's when I find them most effective.
- dclowd9901 - 16841 sekunder sedanSo I guess I should just give up on my dream of having a useful AI assistant for day to day "human" tasks. We're just hell bent on replacing humans in jobs.
- arbuge - 30099 sekunder sedanThey state the link is claude.ai/design, which currently goes to:
Page not found Claude can help with many things, but finding this page isn’t one of them.
when logged in.
- aanet - 32062 sekunder sedanSo.. this is why Anthropic CPO left the board of Figma
- ramathornn - 34700 sekunder sedanIt's funny seeing the Co-founder of Canva commending the product. Yikes!
This app is pretty slick, this will funnel a huge number of customers away from Figma + Canva imo.
- raviisoccupied - 24845 sekunder sedanI am not an engineer, I can't look at code and determine if it is good, performant, or elegant. However, I can look at designs and make a judgement. I'm curious to see how Claude Design changes how I think about AI and its capabilities.
- bilekas - 28550 sekunder sedanGoogle ai studio has been doing this pretty well for mockups for me at least. I do see people running out of their already limited tokens using this though, unless they silo them to another collection of tokens.
Edit: I see they have a new token tier 'Claude Design' so that's good.
- PullJosh - 36298 sekunder sedanI like their emphasis on quickly prototyping many variations of a design. That seems useful, even for experienced designers.
- kingofbits - 23387 sekunder sedanHmm.. i don't like prompting my way to fix pixel decisions.
Fed it my figma file to it and creating a design system. And yeah, it looks like it, but it's still wayyy off at the same time
- khoury - 23642 sekunder sedanTo people saying its replacing Lovable. It's still missing the ability to deploy right from the app with a backend ready to go. I'm sure it will get there tho.
- tzury - 33516 sekunder sedanAnthropic’s roadmap is widely underappreciated; it is the company defining AI productivity today.
- mistic92 - 26451 sekunder sedanThis Ai will help vibe coders but won't be better than UI/UX designer with experience. We saw huge difference in our app when we have started working with one.
- causal - 34410 sekunder sedanWill give it a try but my experience with Claude and browser use so far is that it’s extremely lazy: it rarely notices or cares when something doesn’t look right, it needs lots of pointing out “hey you ignored that broken render” etc
- ozten - 21266 sekunder sedanEvery day is Christmas. Not enough time to play with our new toys before the next batch drops. Insane.
- hooverlabs - 27269 sekunder sedanI thought polymet did a pretty good job of creating mobile app designs and component libraries when I tested it. Winder how this will compare
- hmokiguess - 35903 sekunder sedanWho’s the end user for this? I struggle to relate but then again I also don’t use Figma so I may not be the target demographic
I have been doing fine just instructing Claude code to use Tailwind and reference design documents
- game_the0ry - 25011 sekunder sedanDid anyone see what happened to Figma's stock? Its crazy that just an announcement from Anthropic can move the market.
- max_streese - 29112 sekunder sedanOne thing I am wondering: How much logic (in the programming sense) is there in this product and how much of it is „just“ a lean wrapper around the LLM?
- giancarlostoro - 32761 sekunder sedanWe used to have RAD based IDE's and now I guess with AI we're going full circle, I'm curious how their mobile thing works, if its just React Native based or what.
- howdareme - 17509 sekunder sedanDoes anyone know how they turn html to enable powerpoints so seamlessly?
- bornfreddy - 25018 sekunder sedanIs there a way one can do DTP using LLMs? InDesign only integrates image generating, if I'm not mistaken. .
- htrp - 32024 sekunder sedanReminder that Claude's own AI design skill (which is probably incorporated directly into this product) says things like
>NEVER use generic AI-generated aesthetics like overused font families (Inter, Roboto, Arial, system fonts), cliched color schemes (particularly purple gradients on white backgrounds), predictable layouts and component patterns, and cookie-cutter design that lacks context-specific character.
> Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices (Space Grotesk, for example) across generations.
[1] https://github.com/anthropics/claude-code/blob/main/plugins/...
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- anonfunction - 35142 sekunder sedanStart designing at claude.ai/design.
That link is redirecting me to https://claude.ai/404, anyone else?
- whywhywhywhy - 27796 sekunder sedanultimately if it’s so close to the finished product you may as well just do it in cursor rather than have an extra step.
The design problem to solve post-ai isn’t this it’s how the space for thinking fits into all this, getting to the end result slower so human ideation can play out. This is just optimized for the first generic output + tweaks.
- young_mete - 32952 sekunder sedanWill be taking this for a spin imminently. What seems to be very unique here vs other canvas tools are the generative UI controls.
If you’re confused about why everyone is shipping their own canvas tool - this is what I wrote when I reviewed Stitch from Google in my newsletter:
“every SOTA (State-of-the-Art) model can already do this. Give it a prompt, it'll spit out an HTML design. Ask for 10 responsive variations, you'll get them. Stitch is a Ul and context harness on top of Gemini, in the same way Claude Code is a harness on top of Claude's models. This means every Al lab will likely ship their own version, and they'll all interoperate because at the end of the day it's all HTML and markdown.”
More generally, this is a competition of where the product development work starts and lives. The business value will accrue to those who become a destination, not a plugin.
AI can now power a new sort of tool that supports the entire process (not just coding or just design). So there’s no reason for Anthropic or any other lab to give that up to another tool.
- devmor - 34382 sekunder sedanThis stuff is the antithesis of what I want to see AI used for.
Deriving a bland average of creativity is the saddest thing you could do. I don’t even enjoy design and I find this offensive.
- khalic - 27623 sekunder sedanHad some fun with the wireframe mode, very useful to sketch some interaction concepts
- bryabaek - 31944 sekunder sedansuch a cheerful background music to celebrate the death of lovable, bolt.new, figma LOL
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- Aperocky - 5210 sekunder sedanIsn't this just going to be AI slop but on a design level?
It's not X, it's Y! all over again?
- semking - 26922 sekunder sedanSorry, I hit my session limit by just reading the title
- timsuchanek - 12372 sekunder sedanRate exceeded.
- nektro - 19093 sekunder sedanoh. i was expecting this to be like claude's brand guidelines
- jej_FundAlign - 27646 sekunder sedanI just started using Claude and its amazing. I cant believe ive waited so long. Looking forward to designing
- Draiken - 21364 sekunder sedanNice video but the expectations vs reality is brutal: provide it with an actual PDF with a design system, wait for 30min and the entire thing is stuck.
You talk to it, it consumes "usage" and no design system created.
Had a similar experience with their online code sessions.
All this slop generated code is so freaking bad. We'll get drowned in so much slop code that at some point only these garbage machines will be able to "work" with it.
- poly2it - 22405 sekunder sedanI'm not sure if I'm holding it wrong, but at these usage rates, I can hardly see this being useful for designers in their daily work. In two prompts using the Max 20x plan, it consumed 11% of my weekly limit for Claude Design, which is separate from your normal limits. A day of work would exhaust over four weeks of usage. Is this meant for intermittent use only? Lately I've been getting the feeling that Anthropic is forgetting how absurdly much we are already paying for these tools, compared to conventional development tools, or even competing inference providers.
- K0IN - 33138 sekunder sedanthis might be a game changer (for show dont tell), and fast itterations in design meetings, to show what your thinking of.
- bibimsz - 5899 sekunder sedannice!
- designwithjawad - 29575 sekunder sedanDesign industry is shaking right now.
- zahlman - 15099 sekunder sedanAm I the only one who gets annoyed at "design" being used to mean specifically UI design without qualification or warning?
- wg0 - 32584 sekunder sedanHow dangerous is this eh?
- firasd - 34454 sekunder sedanThis seems a bit fiddly... I gave it the ChatGPT iframe html for my (not yet released) Liveclip MCP server that's like tables [https://x.com/firasd/status/2039926453408776649]. And I had this chat in the sidebar and it popped up some questions in a form
> do you see our current html
Hi-fi design Interactive prototype html
> do you see our current html
Hi-fi design Interactive prototype html
● Claude Yes — I can see your html/ folder. It has 7 files:
files-list.html math-result.html rows-view.html table-view.html text-editor-doc-view.html trending-topics.html unique-result.html Want me to open them up and take a look at what's in there? And what would you like to do — polish them, turn them into an interactive prototype, build something new on top, or something else?
> yeah in table view i'm thinking about how to deal with cells that may be big. i guess we want to do something different than excel or sheets in that auto expand rows with cells that contain big values. we can show like the first -- what does twitter show, 280? so we can show 280 chars and then [...]
● Let me take a look at the current table view to understand what we're working with.
Got it — I see the current table view. Right now every cell is clamped to max-width:220px with white-space:nowrap and text-overflow:ellipsis, so long values just get cut off at whatever ~30 chars fits the column. You're thinking about the opposite end: what if a cell genuinely holds 2,000 chars of text? Neither pure clip nor Excel-style row expansion is quite right.
Before I start sketching, a few quick questions so I don't guess wrong:
> Questions answered: - truncation_threshold: ~280 chars (new tweet) - expansion_ux: nothing right now -- it's not interactive - row_height_policy: Grow freely like Notion/Airtable - content_types: Not sure yet - indicator_style: [...] at the end of the text - newlines: Render them (row grows) - copy_affordance: no interaction right now - column_width: Fixed width, all columns equal - variation_count: 2 variations - aesthetic_direction: Same bones, but let you push it a bit
● Got it — so: non-interactive, rows can grow freely, 280-char cap with [...], newlines render, same bones but push it a bit, 2 variations. Let me sketch this out.
Set up variations file with two table treatments V1: Notion/Airtable-style free-grow with [...] cap V2: pushed aesthetic variant Wire both to the same sample data w/ long cells Let me peek at a couple of the sibling files so the variations stay in-family with the rest of the widget set.
Good — now I have the visual family. The shared vocabulary across widgets:
#f5f5f3 page, #fff card, #d0d0cc borders, #f0f0ec headers System font, 12–14px Subtle alternating row tints, no drop shadows, flat corners Color used sparingly; #666 for secondary text My plan for the two variations (side-by-side in a canvas so you can compare on the same rows):
V1 — "Notion-ish, stay in family"
Keep current palette, borders, zebra striping Rows grow vertically as needed; white-space: pre-wrap so newlines render Cap each cell at 280 chars; if longer, slice to 280 + […] inline Same fixed column widths, everything else identical V2 — "Same bones, pushed"
Tightens the grid (hairline borders instead of panels, more whitespace, denser typography) Column rail with sticky row numbers Soft fade on the bottom of ultra-tall cells instead of mid-text […] when content is really long (hybrid: char cap + visual) Monospaced tabular digits for row numbers; type column ⌾ / ▤ markers subtly hinting content type; column width slightly wider for breathing room Let me build it.
Now let me build the two variations. I'll set up realistic sample data with a mix of short values, tweet-length values, long-long values, and ones with newlines, so the behaviors are visible.
Now the two table components.
Clean. Two variations on the canvas, both rendering the same 7 rows so you can compare directly:
V1 — in-family. Your current widget, with white-space: pre-wrap so rows grow, newlines render, and a soft grey […] appended when a cell goes past 280 chars. Row 3's summary (double-long prose) and row 4's URL show the cap. V2 — same bones, pushed. Hairline borders instead of filled header panels, monospaced tabular row gutter, column letters as uppercased small-caps above the header names row, tighter typographic rhythm, cells > 280 → […] legend in the footer. Row 7 shows how newlines render naturally. Both slice at the nearest word boundary when one is within ~40 chars of the 280 cap, otherwise hard-cut — so […] never lands mid-word.
A couple of things worth calling out, not changed:
280 is pretty generous when a row has multiple long cells side-by-side — row 3 is ~2 cells × 280 = a very tall row. If that ends up being painful in real usage, dropping to ~180 or adding a per-row max-height with fade might be worth a follow-up. Neither variation is interactive per your answer; there's no click-to-expand, hover, or copy. Easy to bolt on later. Fork verifier agent Both variations are live on the canvas. Let me know which direction feels right and I'll fold it back into html/table-view.html." -----
It's basically similar to their Artifacts system in a harness I guess
- gnegggh - 31976 sekunder sedanno info regarding privacy and data if you connect your repo?
- albert_e - 36343 sekunder sedanis this the Figma/Canva/Powerpoint/Keynote killer?
- orbital-decay - 26659 sekunder sedanUntil the large model output variety/mode collapse is solved, tools like this one will be generating monotonous slop. Very few people using it will be specifying each detail of what they want.
- RickS - 32336 sekunder sedanlmao at the idea of figma integrations, categorically. I don't ever want to look at figma again in my life. figma is what people used to ideate quickly because they couldn't build directly in the browser. we can now ideate quickly while working directly in the browser. figma's entire raison d'etre is dinosaur tier over.
With that said, this seems like it's just claude code + simplified devtools in a container? Will need to spend more time with it to see how EG commenting influences things, but 5 minutes in, this seems like it's needless formalization on top of how I already used claude for deisgn
- taytus - 25976 sekunder sedanAnthropic is making the exact same mistake OpenAI did: lack of focus. Release, release, release, all good apps, all full of bugs. This is a massive mess and people aren't talking enough about how bad all of this is.
- teaearlgraycold - 27417 sekunder sedanJust started messing around with this but I like it. It produces better results than just using Claude Code on its own. The initial output has a lot of junk that needs to be removed (just like anything LLMs generate). I suspect it's only good at reproducing content that is relatively cookie-cutter and prominent in the training data. But still, as a non-designer this produces better results than I can and in line with the level of quality of many paid templates.
- i_love_retros - 29465 sekunder sedanI think we will have maybe 5 to 10 years of all this crap, devaluing human made art and human made products, vibe coding everything. But eventually it will all fall apart. Long term only a minority will be happy seeing AI generated crap everywhere and most people will pay for quality human made goods.
Unfortunately it's going to be a tough few years until that happens, where it really does feel like the idiots are winning.
THE IDIOTS ARE WINNING
- MagicMoonlight - 33047 sekunder sedanInterestingly, Claude Design has its own completely separate usage bar.
- jansan - 34955 sekunder sedanWell, after having high expectations from watching the intro the actual result of a simple prompt "Bear on a bicycle" is very underwhelming.
Maybe AI is not good at everything, yet.
- lofaszvanitt - 9399 sekunder sedanSigh, same old, rusty design.
- LetsGetTechnicl - 32667 sekunder sedanOh great more slop
- lmf4lol - 30892 sekunder sedanthe tech is really cool. its amazing. but i freaking hate this future
- cdrnsf - 35736 sekunder sedanNow I can visualize my bloated shadcn + Tailwind UI in advance.
- sudohalt - 27676 sekunder sedanLol I've vibe coded something identical to this in a day.
- lagrange77 - 34816 sekunder sedanAnd another step toward a world, where product managers/owners/whatever and other boring people can generate what they once needed creative, passionate and skilled people for. Go ahead, its just the natural evolution of extreme capitalism.
- pembrook - 29038 sekunder sedanI disagree with most of the takes here. The reason this will fail has nothing to do with design, designers, or taste.
This will fail because it's already a forgotten side project within anthropic, and anthropic also has pretty bad product DNA as a company. Their headcount is already too large and the culture is already set. They grew revenue so fast they speedran the stage at which you could build software product chops into the company culture (think Google circa 2008 vs. Google circa 2018).
They should focus on what they're good at: the actual AI models and B2B sales. Let OpenAI play early Google and churn through 100 different consumer product experiences to see what sticks, they're better positioned for it anyways.
- quotemstr - 32899 sekunder sedanPostmodernists are annoying because they are right about design. "Taste", aesthetics, design, vibes they're all as socially-constructed and post-truth as that annoying sophomore says everything is. The world is design is an isekai manga in which Derrida's delusions are the rules of physics. It's weird.
Part of this weirdness is the continual relativism of design. A taste-meme is good or cringe only relative to the prevailing social environment, never itself. An AI can never do "design", properly understood, because design is the work done by a reluctance motor, spinning endlessly in a Sysphean quest to align itself with a moving magnetic field and producing torque by side effect.
All efforts like this can do is capture the field alignment at an instant in time. It cannot do work. It cannot produce motion, not as long as its weights are as fixed as the field lines of a neodymium magnet. The instant AI design is good, it becomes bad through the act of becoming good.
Producing work through motion of taste may be one of the last human endeavors to be absorbed.
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- digitalShield - 31073 sekunder sedanI use claude daily
- xnx - 32030 sekunder sedanThe faster we commodify design the faster we can get back to some sane consistent normal interfaces. Only the very biggest platforms (e.g. Google, Microsoft, Apple) should be spending any time on "design systems".
Imagine if a designer were hired to custom design the lightswitches in every building. We need to get back to off-the-shelf interfaces and stop wasting smart people's time reinventing UI widgets.
- mikeaskew4 - 35752 sekunder sedanThumbs down. Great design is original thought. AI is wholly incapable of that.
Go ahead and roast me.
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Nördnytt! 🤓