Show HN: Turning a Gaussian Splat into a videogame
blog.playcanvas.com - 51 poäng - 10 kommentarer - 253823 sekunder sedan
Kommentarer (6)
- ulfen - 1612 sekunder sedanThis for some reason reminded me of the "Killerspiele" debate [1] we had in Germany after a dramatic school shooting. The shooter had previously built a map of the school in Counter-Strike. With this it's not a long stretch from there to having a realistic map of a school... Which would have given him a better rating than the one he got for his map: "I'd like to see the school that actually has lighting like this." [2] Hopefully this tech will never used for something like this.
[1] https://de.wikipedia.org/wiki/Killerspiel [2] https://www.spiegel.de/netzwelt/web/schuelerhobby-mapping-me...
- halflife - 1755 sekunder sedanI’m trying to understand from the video why this is better, it looks like a normal high resolution textures with precooked shadow maps.
It has no dynamic lighting or effects, which makes the video look like a high quality game from 2006.
- sev_verso - 245406 sekunder sedanPlays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!
- swiftcoder - 8881 sekunder sedanSort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment
- poly2it - 3873 sekunder sedanI'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.
- 4ndrewl - 5315 sekunder sedan[flagged]
Nördnytt! 🤓