Show HN: Number Gacha, a gacha game distilled to its essence
isabisabel.com - 70 poäng - 30 kommentarer - 474520 sekunder sedan
Number Gacha is a half-parody, half-real gacha game where you roll, unwrap, and battle numbers. Play on Desktop for the best experience!
Kommentarer (20)
- LAAGU - 1101 sekunder sedanIts so satisfying to play
- davidsojevic - 3571 sekunder sedanThis is actually a very well-polished game and I think you've definitely got that core gacha distillation down pat!
I love that you can solve math problems to unlock more rolls and that you can buy packs and then the "slicing" of the packs is very satisfying too.
- KaoruAoiShiho - 2316 sekunder sedanDo people like "gacha"? I thought people played games for the game experience, story, etc, and the gacha is just the monetization mechanic. It's like making a big deal out of paying $20 bucks a month, or buying loads of DLCs for example.
- Supermancho - 2976 sekunder sedanIf the battle has numeric controls for blocking and other actions (assigned to 1,2,3...) the game would be more fun to try and optimize.
- amarant - 4325 sekunder sedanLove this! I wanna make parody games of all the game genres I don't like now, just to tease.
This game is inspiring. And reinforces my previous view that gacha is a silly genre.
Yet somehow addictive. What a let down it was when I finally managed to unlock the best number, 69, and it was just another number like the rest of them, because what else would it be?
There are layers to this parody. Love it!
- knotalegend - 1977 sekunder sedanI’m on level 11 and I’m now convinced the number 7 does not exist
- SarikayaKomzin - 6702 sekunder sedanReminds me of NumberWang from Mitchell and Webb’s skits.
- xyzzy_plugh - 11281 sekunder sedanThis is very well done. Where are the microtransactions? You could be rich beyond your wildest dreams, dear author, if only you let me buy gems.
- cheald - 5402 sekunder sedanVery fun! There seems to be an exception when using the 10-roll function that might need some attention.
Those lines of code are:index-BwvgcC1c.js:62 Uncaught TypeError: C is not a function at zi (index-BwvgcC1c.js:62:150798)for (var oe = [], ce = 0; ce < 10; ce++) oe.push(C()); - yakattak - 4932 sekunder sedanThis is so silly, but I’m really enjoying it lol. If you wanted to add some extra juice, haptic feedback on the rolls would be super cool!
- minimaxir - 8296 sekunder sedanIt's not a gacha essence unless there are numbers with increasingly sexy designs.
- whichdan - 1988 sekunder sedanHonestly the feedback loop of "do math to roll more" would make this an excellent game for kids IMO
- bschwindHN - 12513 sekunder sedanI love the sound design, and the dithered look is also great. Feels more polished than many "real" games.
- soared - 8729 sekunder sedanFun! On iOS I can drag numbers into my battle team - it tries to refresh the page when I drag outside a very short range.
Edit - refresh fixed it?
- nkrisc - 9452 sekunder sedanHaving never played gacha games but getting a good laugh out of this, is this really a thing people play? How different is the real gameplay?
- soared - 5965 sekunder sedan3rd pvp round is 852 and seems quite difficult
- sanex - 8246 sekunder sedanPulled a 100, A tier for PVE but still holding out for a 69 and a 42.
- qwertytyyuu - 3161 sekunder sedanI hate how addicted immediately got addicted to this game
- Forgeties79 - 4264 sekunder sedanThis is really clever and one of those projects that strikes the delicate balance of “I could’ve done this” and “actually no.” When I look more closely, the details (which I wouldn’t have nailed) sell it. The slow down as it lands on a number, the way it displays, etc.
It really does distill the whole experience down. It’s so reductive yet somehow it makes me want to keep playing. Honestly the more I think about it the more impressive it is.
- xorgun - 9529 sekunder sedan[dead]
Nördnytt! 🤓