PlayStation Architecture
www.copetti.org - 161 poäng - 29 kommentarer - 25319 sekunder sedan
Kommentarer (8)
- malkia - 5529 sekunder sedanThere are memory regions that are mapped to the same physical memory - https://psx-spx.consoledev.net/memorymap/
I worked on the Metal Gear Solid port from PSX to PC, and Konami programmers chose a wild trick to store how the "C4" bomb was planted - either on the wall, or on the ground.
Essentially the pointer pointed to the same physical memory address, but if it was planted on the wall (or on the ground, I forgot) - then it was OR-ing it with 80000000h or was A0000000h - or maybe something else - lol was long time ago.
It was fun porting this on PC, and right now I don't even remember what I did exactly - hahaha
- MrDOS - 18201 sekunder sedanThis is great, but it was originally published in 2019. See the past discussions in 2020: https://news.ycombinator.com/item?id=22932134 (114 comments) and 2021: https://news.ycombinator.com/item?id=27576902 (114 comments also).
- brcmthrowaway - 1634 sekunder sedanI love a pre-Claude article
- Forgeties79 - 18922 sekunder sedanLove Copetti. Even as someone who is not particularly knowledgeable of everything he’s talking about, I I really enjoy thumbing through his writing and diagrams. There’s just something really fun about trying to understand what is going on under the hood with these machines, especially fifth and sixth generation consoles
- Scroll_Swe - 15249 sekunder sedanThese articles are always excellent.
PS1 games do not hold up so good, but PS2 games uprezzed to 1440p-4k are basically perfect imo.
- vortegne - 17613 sekunder sedanDid read this years ago and read it today again. Just so happy that there are people producing such quality work. Even if I personally don't know much about any of it, I still find myself being totally sucked in while reading.
- maoliofc - 10612 sekunder sedan[flagged]
- helf - 19015 sekunder sedanI love his work. I bought one of his books recently :)
Nördnytt! 🤓