TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
tinywind.io - 193 poäng - 43 kommentarer - 7639 sekunder sedan
Kommentarer (27)
- ryandrake - 1258 sekunder sedanVery cute and fun looking game, but I found it very difficult. Enemies have perfect aim, and I can't hit anything. Healing the ship takes too long, too. Do you have a difficulty slider/setting? Maybe I missed it. It feels like I'm playing on the hardest mode.
- _flux - 307 sekunder sedanShould there be sound? I think sounds would be essential for this.
Running on Linux Firefox.
- xboxnolifes - 806 sekunder sedanIf you put sail adjust ments of the opposite side of the screen from the helm on mobile, its be easier to both at once.
- dgently7 - 2927 sekunder sedanthe control layout is a bit awkward on mobile. i find myself wanting to adjust both heading and trim continuously, but both controls are on the right so i cant use both thumbs. then the buttons to fire/ board are fiddly. tbh almost gave up then tried with keyboard and saw how it was supposed to go.
- tinywind - 6737 sekunder sedanThe 2 game modes are free to play in browser. Come join our 245 active captains, I’d love any and all playtest feedback at this stage!
- SubiculumCode - 4203 sekunder sedanIs it multiplayer or am I playing against bots?
I submitted this a few days ago, so glad to see it posted again. Fun game. Funner to think I am sinking people, not bots :)
- macrocosmos - 2463 sekunder sedanI don’t seem to be able to stop the boat by sailing straight into the wind.
- kfse - 2546 sekunder sedanThe boat seems to go faster with the sails on the wrong side (back winded), that doesn't make a ton of physical sense to me
- dole - 2495 sekunder sedanBe interesting to see enemies take friendly fire, and possibly suppress fire if the shot on the player isn't clear?
- JumpCrisscross - 2831 sekunder sedanReally cool! What did you use for the physics engine?
- poppingtonic - 2213 sekunder sedanSome zig zag motions are required to maintain velocity and the combat is fun. I like it!
- Skidaddle - 3657 sekunder sedanVery cute aesthetic and reminiscent of Pirates!
I am lazy and would request a settings toggle to automatically adjust the sail angles for me for optimal speed given my bearing.
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- taffydavid - 1100 sekunder sedanI love it!
- alexaholic - 1144 sekunder sedanExcellent!
- fallinditch - 4117 sekunder sedanLooks great! it's nice that you can immediately try it out
- rsvidal - 4515 sekunder sedanThis is lovely. Well done.
- embwbam - 3626 sekunder sedanThis brings back some memories! I used to play the Ancient Art of War at Sea on my dad's Mac Plus as a kid. Having never sailed, it was fun to learn about tacking while trying to broadside spanish galleons. Years later, I lied about my experience to convince a resort to let me check out a tiny catamaran. I made it back to shore!
One recommendation: make the boats not turn quite so fast. It allows you to outmaneuver other vessels by planning ahead or gaining speed ahead of time.
I still don't know much about sailing, but I have a lot of kitesurfing experience. Do boats really travel that slowly downwind? I assume that crosswind is faster, but downwind should still move at the speed of the wind.
- thekevintang - 3979 sekunder sedanThis is awesome!
- jupr - 3243 sekunder sedanThis game is super fun. Thanks.
- - 7639 sekunder sedan
- ltononro - 1802 sekunder sedancontrols could be easier :D
- hyperionultra - 3961 sekunder sedanNoice. What’s the stack?
- rcarmo - 4876 sekunder sedanPretty amazing, congratulations!
- imperialdrive - 4773 sekunder sedanVery cool, love it!
- deadbabe - 1986 sekunder sedanWould be nice if cannons didn’t fire in directions that had no clear enemies.
- gaolei8888 - 4307 sekunder sedannice one
Nördnytt! 🤓