CSSQuake
cssquake.com - 353 poäng - 76 kommentarer - 27632 sekunder sedan
Kommentarer (37)
- jedberg - 13483 sekunder sedanThis is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
- elinear - 578 sekunder sedanI noticed my cursor was continuously sliding upward first in Neal.fun's latest canvas multiplayer game and I experienced it here as well. Anyone else see this behavior?
And maybe a skill issue but I was unable to jump out of the slime...
- AzzieElbab - 22451 sekunder sedanAwesome! Harder to exit than vim.
- glerk - 1084 sekunder sedanWow this is really awesome. Really really smooth. It's insane how after 25 years or so my muscle memory is still intact.
- badsectoracula - 13822 sekunder sedanImpressive. I guess this isn't only the renderer made to use CSS but also a full recreation of the engine and logic right? My guess is because a bunch of things do not behave like the original game, e.g. some buttons need to be shot instead of touched to activate, some secret doors open by touching them instead of being shot, etc.
- jojogeo - 16642 sekunder sedanThis is the first thing I've seen on the intertubes for a /long/ time which genuinely makes me smile, thank you op.
Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/
- xyproto - 841 sekunder sedanHas science gone too far?
- remix2000 - 21840 sekunder sedanIt seems like this CSS Quake needs JS to run…
- divan - 20601 sekunder sedanAs someone who passionately and ardiently hates prolifiration of this set of _hacks on top of hacks_ called CSS (and CSS/JS/HTML aka Web-stack), I must say this is good and valid use case for CSS. :)
- jacobgold - 9406 sekunder sedanNo light theme though?
- edwinjm - 22201 sekunder sedanIs this a rip from https://github.com/NielsLeenheer/cssDOOM
- aggregator-ios - 9691 sekunder sedanWow, this is impressive. 60FPS, MacBook Air M1. I was instantly hooked and so much nostalgia.
- crimsonnoodle58 - 13973 sekunder sedanAmazing and impressive use of CSS. But at the same time, makes me appreciate what feat Carmack achieved 30 years ago on early Pentiums.
- gpderetta - 22381 sekunder sedanNice, but the view keeps clipping out to far ahead of the map (but the character seems to still be in its original position as I can die from monsters). It snaps back in place when I shoot.
edit: both on chromium and firefox, desktop linux.
- boredemployee - 10187 sekunder sedanI still play quake (world) to this day. I just can't quit it.
- sgt - 19650 sekunder sedanVery cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?
- rvba - 3393 sekunder sedanAfter leaving the first area to the bridge... was the sky really so close to the ground in the original game, or the old monitors made it look differently?
Also nice achievement...!
- stoobs - 21746 sekunder sedanSeems like you get stuck on corners and it really doesn't like running up/down slopes, neat though.
- ChrisArchitect - 18142 sekunder sedanShow HN: from the dev (who's also in here, maybe a title update) https://news.ycombinator.com/item?id=48571117
- criley2 - 22138 sekunder sedanReally cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again
- jdw64 - 14200 sekunder sedanI wish I could use CSS this well too
- Vaslo - 12671 sekunder sedanBut can it play Crysis?
- iandanforth - 14754 sekunder sedanCrazy, such memories. Thanks!
- Snoopfrogg - 15073 sekunder sedanThis is dope.
- ronbenton - 9606 sekunder sedanYour scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should
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- kiyeonjeon - 20160 sekunder sedanhow long does it take to develop this game?
- alexb_ - 17387 sekunder sedanDoesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.
- zuzululu - 10241 sekunder sedanthis is crazy i didn't know css could do this
- xenophonf - 22886 sekunder sedanEvery time I click in the window, the menu disappears. I tried both Firefox and Chrome.
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- cynicalsecurity - 15107 sekunder sedanIf this is what CSS has become, it means at some point its development went the wrong way.
- buffer_overlord - 26910 sekunder sedanis there no sound?
- AndorinaAI - 10322 sekunder sedanlol that's crazy. Good job.
- ikari_pl - 19182 sekunder sedanWow, this will be a great project for the forever-upcoming VRML /s
- formit34 - 10973 sekunder sedanI built this recently - https://microsoftedge.microsoft.com/addons/detail/gopeek/ffa...
- thenthenthen - 23414 sekunder sedanWow
Nördnytt! 🤓