EVE Online's Carbon engine is now open source: Fenris Creations explains why
www.gamesindustry.biz - 287 poäng - 98 kommentarer - 418980 sekunder sedan
Kommentarer (12)
- edelbitter - 13172 sekunder sedanAlready used (sounds like, successfully) by the usual GitHub phishing campaigns:
> found a workaround for the shader compilation bug that keeps the mesh from vanishing. I attached the fix here.
https://github.com/carbonengine/trinity/issues/21
(Microsoft should stop it with the "This is not the web page you are looking for." where people specifically came looking to learn whether something was administratively blocked - or whether it is no longer available by choice of the affected party.)
- mynegation - 22419 sekunder sedanWhat engine? Is not this game played in a spreadsheet?
- cassianoleal - 22987 sekunder sedanI've wanted to try out EVE Online for a while now. Never found the time, and it seems to be a bit of a time sink. Since I have no idea if I'm actually going to enjoy it or not, it never took priority.
These kinds of news make me want to find the time. Good job!
- j-bos - 23540 sekunder sedanGithub link: https://github.com/carbonengine
- taybin - 27624 sekunder sedanFor a long time I was convinced they used Erlang for handling all the distributed, concurrent state. I guess not.
- msukkarieh - 4078 sekunder sedaninterestingly they support multiple graphics APIs (Dx11, Dx12, and Metal) through an abstraction layer: https://app.sourcebot.dev/chat/cmrcbnd6u00cvwa5bup88jf0j
- sushidev - 20219 sekunder sedanCan I use this to release my own games, and does this release includes everything needed to build games like EVE online?
- jdw64 - 24940 sekunder sedanI followed and forked it on GitHub. When Eve Online first came out, the graphics were stunning. I'm planning to dig into the code and take a close look at how the graphics renderer was implemented.
- - 18844 sekunder sedan
- hparadiz - 21400 sekunder sedanNot a fan of space engines where locations are fixed.
- lyu07282 - 22846 sekunder sedanSeems like a huge chunk is missing there, these mostly seem to me like a bunch of smaller reusable components with nothing really tying it together.
- Cthulhu_ - 20370 sekunder sedanI hope this will lead to some AI bros quickly finding performance optimization options; the game can be very heavy on graphics despite most of what's visible being a skybox and UI elements, and the UI is often very sluggish and unresponsive, that is, they seem to be doing too much on the main thread.
Nördnytt! 🤓