Picophysics: Single file physics for games on platforms like N64, PSX, DC
gitlab.com - 33 poäng - 8 kommentarer - 402366 sekunder sedan
Kommentarer (3)
- klodolph - 11354 sekunder sedanEverything being static inline makes it hostile to these older systems which have limited RAM. Use of float makes it unlikely that you’d run it on the PlayStation, which has no FPU.
- iamcoder18 - 13815 sekunder sedanIt's hand written and should also work on microcontrollers like ESP32s or Pi Pico 2. Have you tried anything like that yet?
The Pico in particular has enough RAM and supports floating point math.
- Attummm - 13000 sekunder sedanSounds interesting, but there isn't any description or readme to go by.
Nördnytt! 🤓