MicroLLM Lab – Try 7 tiny LLM's in the browser
- demibabs - 7383 sekunder sedanCool project, but I'd really suggest looking at the UI.
The text is too small and it's way too dense with information in general. Considering how simple this product is to use, it's kinda crazy that I have to scroll through over a page length of (mostly useless, AI-generated) information before getting to the actual interface.
Also what is going on with the footer (why does it link back to the site itself, why is it telling me to "serve over HTTP").
- tolugenius - 8640 sekunder sedanI did the default arithmetic with PetitGPT research-v1
>What is 2+2?
Answer
> To find 2 + 2, we need to add 2 to both sides of the equation.
> 2 + 2 = 4
> So, 2 + 2 = 4 + 2.
Brilliant
- mgaunard - 1537 sekunder sedan> how would you compare your capabilities to that of claude fable 5.1 by anthropic
> Comparing your capabilities to that of claude fable 5.1 would be very similar. Both are stories about a clown who is a cunning and manipulative animal. They both have problems and challenges, and they face challenges to overcome them. However, they have different goals and approaches. The clown
I think that tells you all you need to know.
- kenzic - 6128 sekunder sedanReally cool project. Giving web apps direct access to on-device models is something I’m excited about, and it’s cool to see the different approaches.
I’ve been working on a related proposal called the Web Models API, which explores a browser standard for an API that runs open-weight models on-device. Would love your thoughts: https://www.webmodels.dev
- micw - 1135 sekunder sedanIt's LLMs, not LLM's ;-)
- willaaam - 5897 sekunder sedanI like it as I'm vibecoding an (airgappable) browser AI workspace myself, but in terms of putting the models to use, just exposing the chat interface feels a bit limiting to me.
My take on this concept: https://github.com/willaaam/gemma-4-E2B-webgpu-vision
- bhouston - 8277 sekunder sedanI built something like this just last month, using a few of the same models, but I used ThreeJS's Three-Shading-Language abstraction to do it: https://three-llm.ben3d.ca/?model=qwen3.5-0.8b
- jellyfiz - 8189 sekunder sedanSimilarly, if someone wants to hack some LLMs in their browser and burn some cycles, please feel free to try to break them here:
- vs4vijay - 6969 sekunder sedanI have been experimenting with something similar here - https://sonistellar.com/lab/
- inventor7777 - 6647 sekunder sedanPetitGPT told me that
> "2+2 is 2."
Otherwise, a very neat demo. As others have said, the UI is VERY confusing, way too much stuff going on.
- anonimous-emacs - 5928 sekunder sedanunfortunately on firefox: Uncaught ReferenceError: GPUShaderStage is not defined
- rvz - 3123 sekunder sedanNothing on this site actually works.
- derliebej - 7196 sekunder sedanWouldn't that be a TLM?
- tnrich - 9484 sekunder sedani have a bromine tub, give me simple instructions for what to do since i just filled it up w fresh water
1. Add 1 tablespoon of water to the water bath. 2. Place the tub into the water bath and let it sit for about 5 minutes. 3. After 5 minutes, remove the tub and let it cool down. 4. Now, fill the tub with water and let it sit for about
uhmm completely unusable ?
- logicallee - 12452 sekunder sedanYou can try 7 different tiny LLM's in your browser.
- hajjamixcv2012 - 2737 sekunder sedan[flagged]
- anyfoo - 1703 sekunder sedan[dead]
- mdaiWorks - 7527 sekunder sedan[flagged]
- AgentMasterRace - 9326 sekunder sedanThe website literally says they are SLM's .. derp af
Nördnytt! 🤓