Hole Punch: Sling your spaceship around gravitational fields
- rkagerer - 6020 sekunder sedanGreat game, though the controls on mobile are a bit too imprecise.
As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.
Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.
Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.
Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.
- adamesque - 11415 sekunder sedanFun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.
- goolz - 1325 sekunder sedanI just spent a ton of time on this. Reminds me of the joy from those old flash sites like addictinggames.com. Bravo.
- YeahThisIsMe - 12603 sekunder sedanThis is the year of old browser (and/or flash) games making a comeback in some form.
- joshu - 1398 sekunder sedani've been making a bunch of fun physics games like this. i need to push out the latest one. try this one, torture a parking optimizer: https://truckslop.joshu.dev/
- amelius - 5249 sekunder sedanThis one was cute also:
https://www.falstad.com/rendezvous/
(check the autopilot option)
- iamwil - 11826 sekunder sedanThis is kind of a cool concept. It's like Space Golfing.
Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either
1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.
2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.
It's a good start!
- jakzurr - 2786 sekunder sedanWay, way more fun than expected. Played on desktop, though.
- baw-bag - 4469 sekunder sedanI love these kind of things and all of their quirks. Just interacting with a webpage in a fun way. More of this!
- kkhire - 8754 sekunder sedanFantastic! Should add an (optional) instruction level, but would have loved this game as a kid.
- manlymuppet - 9602 sekunder sedanNever ignored a tutorial faster.
(This is a compliment.)
- sebastianconcpt - 3045 sekunder sedanLove it. And thanks for the refreshing skeumorphism
- fullstackwife - 9001 sekunder sedanVery nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
- mosfets - 8141 sekunder sedanThis is somehow surprisingly fun, a good game to play with kids.
- simonjgreen - 4367 sekunder sedanWell, this is going to be a fun problem
- eezing - 1784 sekunder sedanVery neat.
- peesem - 5208 sekunder sedanreminds me of Gravitee, except in that game the planets are pre-positioned and you're hitting a golf ball
- jonplackett - 12510 sekunder sedanIt’s nice but clearly designed for desktop
It’s a mobile world. This would be so nice as a proper touch enabled game
- wat10000 - 4181 sekunder sedanIt might be a cheat, but I'd really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.
- shantanujoshi - 8065 sekunder sedanwow wonderful game this is super fun! Would love it on iOS
- matheusmoreira - 5131 sekunder sedanLove it.
- NooneAtAll3 - 5264 sekunder sedanLoved it! Played all 20 levels
Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(
ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games
I had a blast. Thank you!
- mkatx - 12125 sekunder sedanNice, a lot of fun!
- davelacy - 7894 sekunder sedanbravo - excellent game
- Razengan - 9599 sekunder sedanFeedback:
- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.
- Key to speed up time once running.
- mihaaly - 9755 sekunder sedanI love it! : )
- Loughla - 5556 sekunder sedanFun, but terrible on mobile.
- derin-picment - 5774 sekunder sedan[flagged]
Nördnytt! 🤓