The HTML-in-Canvas API origin trial
developer.chrome.com - 29 poäng - 10 kommentarer - 45053 sekunder sedan
Kommentarer (6)
- chrismorgan - 2889 sekunder sedan(May 2026.)
Related bunch of comments from that time: https://news.ycombinator.com/item?id=48201222
- dvh - 4907 sekunder sedanWouldn't it make more logical sense to add canvas to html elements? I.e. checkbox.getContext("2d").fillRect(...)
- prathje - 2051 sekunder sedanI would use it to render HTML elements such as inputs or a website in videos. Even though HTML is powerful the control over every pixel is important for high quality videos.
- - 4035 sekunder sedan
- avaer - 6259 sekunder sedanBack in the WebVR days the sentiment was we can never do this because security.
In my experience with standards bodies/Chrome, anything outside of the owning company's product goals is "no, because security", and then then they flip-flop on that when the browser feature becomes a dependency for something an internal team is working on (which happened many times with WebVR, now WebXR).
So I'm curious what is Google working on that has this as a dependency, now that they've 180'd on it?
- chews - 38566 sekunder sedanYo dog, we put a DOM in your Canvas in your DOM.
Nördnytt! 🤓