A tiny world model running games on a Raspberry Pi Pico 2 W
github.com - 212 poäng - 15 kommentarer - 49075 sekunder sedan
Kommentarer (13)
- boustrophedon - 41052 sekunder sedanI might have missed it in the readme, but what hardware did the training take place on? This is really neat.
- skrellm - 5394 sekunder sedanI honestly believe that these neat projects (smallest possible, locally run LLMs) are the real future of AI on the long run.
- dannyw - 47604 sekunder sedanThis is incredibly cool! Fascinating to see looped transformers be necessary for mini-Doom, but not for simpler games.
- xpct - 32702 sekunder sedanIs the actor trained on world model's mistakes as well? If so, it should learn to force hallucinations that force it into an easier state.
- andai - 45967 sekunder sedanVery cool. I didn't know NNs were capable of such determinism, that's very interesting. Is this a similar effect to overfitting? Also, it's the same model for all the games, right?
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- cchance - 22657 sekunder sedanIf this runs on a PI... can it run on webgpu ?
- nater5000 - 46176 sekunder sedanHonestly fascinating. I almost feel like you'd be better off avoiding any discussion of the fact that this runs on a Raspberry Pi Pico 2 W because it takes away from the crazy world model capabilities (of course, the fact that this does run on a Pico 2 makes the whole thing much more impressive).
There's gotta be a good way to incorporate this logic into a larger, more "traditional" game in a meaningful way. Seems like an approach for procedural generation that could solve some of the issues usually found with actual procedural generation.
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Nördnytt! 🤓